Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9k8vJ-JQzKO-ROCxa-x8hrJ-kHBxH | 6/12/2 | 30.3 | 0.51 | 2026-07-03 04:52:40 · 37m 45s | |
| CSGO-OJVZm-ckXOK-CEyOY-ksAbw-oezYP | 11/13/4 | 69.7 | 1.02 | 2026-07-03 04:20:26 · 24m 11s | |
| CSGO-kYthD-L4hEu-wLaGY-tzRKD-KKoJN | 5/17/1 | 25.3 | 0.35 | 2026-07-03 03:38:55 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.