Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OSs5m-Hb6y7-yL8aF-ktvB8-AVVzE | 7/15/5 | 66.2 | 0.60 | 2026-07-08 09:45:17 · 23m 49s | |
| CSGO-OS6pU-zT7F2-oKTxw-iu5hu-A3VTB | 22/13/6 | 95.8 | 1.63 | 2026-07-07 10:07:26 · 27m 31s | |
| CSGO-uL5a3-d7pyW-tXm8k-z7LrR-6a4mA | 17/10/4 | 94.5 | 1.57 | 2026-07-04 10:03:12 · 24m 55s | |
| CSGO-jTwhB-6CTLZ-UvoiU-QakCP-p7GaA | 22/7/4 | 121.0 | 2.11 | 2026-07-03 19:23:32 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.