Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4uzYw-Gw5Gm-dD4N2-kV9pk-WXEFN | 10/11/4 | 46.4 | 0.73 | 2026-06-23 21:47:56 · 41m 23s | |
| CSGO-hJsVu-AoUHX-h9kOE-b54xv-RWjXM | 19/17/4 | 94.4 | 1.27 | 2026-06-23 21:05:01 · 34m 54s | |
| CSGO-uE4yE-dWncD-z72Ye-Ycru4-VUPRO | 8/17/4 | 60.7 | 0.53 | 2026-06-23 02:46:32 · 32m 7s | |
| CSGO-mLfW8-eKmUL-9jOAA-42FJS-HvoNO | 14/13/5 | 75.5 | 1.23 | 2026-06-23 02:12:06 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.