Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jzwyj-eHdPZ-n9E8Y-aBFoJ-ZSLTK | 8/14/4 | 70.8 | 0.80 | 2026-07-01 14:46:30 · 28m 10s | |
| CSGO-cWQW5-OwQz5-Z67aN-CHGky-G3bJD | 20/13/7 | 105.2 | 1.45 | 2026-06-29 13:18:13 · 30m 29s | |
| CSGO-iLEXQ-NGmWF-MZn5p-c67Zy-RrSnB | 18/25/7 | 65.7 | 0.83 | 2026-06-29 11:34:13 · 49m 0s | |
| CSGO-4Optm-XfRjp-z5zfX-whruO-6GLXL | 14/18/6 | 82.8 | 1.07 | 2026-06-24 18:58:40 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.