Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JzkfM-WZXZp-wnMy7-BjnzX-EQM6H | 6/12/8 | 37.7 | 0.64 | 2026-07-05 14:19:22 · 30m 16s | |
| CSGO-6smXb-PdXz5-zwjwF-DLWAi-9hs8O | 16/15/9 | 97.6 | 1.18 | 2026-06-27 21:55:42 · 35m 18s | |
| CSGO-DtXNA-yyAtw-CUPQd-Xo35t-o2uWK | 10/18/8 | 52.6 | 0.74 | 2026-06-18 21:41:30 · 31m 12s | |
| CSGO-NXzyc-JdYh4-zxtQt-3E9fC-7JxbE | 22/14/7 | 91.3 | 1.41 | 2026-06-12 08:52:12 · 34m 30s | |
| CSGO-uvM7J-TONEX-uGLVB-TW2r2-ozioE | 9/15/4 | 53.3 | 0.72 | 2026-06-12 08:11:34 · 33m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.