Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hOh9k-kyjtR-qVXKu-3cr4S-aGn6J | 11/19/4 | 45.0 | 0.71 | 2026-07-06 21:51:54 · 39m 41s | |
| CSGO-uYyeP-Tjks6-4dkSu-fz8VF-OoBhP | 9/18/3 | 51.9 | 0.59 | 2026-07-06 19:34:23 · 30m 46s | |
| CSGO-doicA-T87z3-5xnQi-OWssC-vJedJ | 13/10/4 | 86.9 | 1.27 | 2026-07-06 19:04:36 · 26m 0s | |
| CSGO-89Fvc-My9b7-fSepF-npEkY-FvxfF | 15/18/8 | 73.6 | 0.92 | 2026-07-06 18:14:29 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.