Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iFZbc-q3oP2-A8sSw-nXmoH-G8MkO | 3/16/3 | 24.5 | 0.15 | 2026-07-06 15:21:52 · 33m 37s | |
| CSGO-Cy7zo-o79VV-eE5bv-kuNKp-u2dOQ | 11/21/4 | 51.3 | 0.71 | 2026-07-02 18:30:12 · 42m 34s | |
| CSGO-5anaF-fozsQ-2Ae96-DM5CB-bKbtH | 9/7/4 | 74.8 | 1.24 | 2026-07-02 17:09:04 · 16m 47s | |
| CSGO-M63Xm-zN6rw-eDxYx-ci9oe-wsvoO | 16/14/3 | 73.9 | 1.13 | 2026-06-26 22:59:30 · 30m 52s | |
| CSGO-2VySo-di3e6-RTd6A-L3XsF-5SsuL | 15/14/7 | 88.9 | 1.23 | 2026-06-26 20:53:20 · 34m 13s | |
| CSGO-Y7zqa-jKtW4-izLUw-GKc7U-3krFF | 18/18/6 | 84.2 | 1.09 | 2026-06-25 09:24:14 · 41m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.