Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pqipx-s9JzT-ajunT-UcrDT-Xa43L | 19/17/4 | 84.2 | 1.18 | 2026-07-01 16:06:16 · 31m 52s | |
| CSGO-pEwKJ-3URnU-2DwqJ-5OpPR-Q8urD | 13/16/5 | 61.0 | 0.97 | 2026-06-21 21:15:09 · 40m 13s | |
| CSGO-tDSZD-EW3tb-xZjy7-CUb8H-Wd3AC | 13/15/3 | 61.8 | 0.85 | 2026-06-19 19:35:31 · 24m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.