Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YtD84-PeWB5-29cPs-5WLO2-9L9PL | 6/15/4 | 58.1 | 0.48 | 2026-07-04 01:13:49 · 27m 36s | |
| CSGO-uJNtn-beSe5-TJMSF-ua7YZ-JuiTL | 20/16/5 | 89.4 | 1.37 | 2026-06-28 02:58:16 · 40m 35s | |
| CSGO-wREnU-Dbjwn-bXNhp-Aor6J-o8MUD | 21/10/3 | 95.3 | 1.74 | 2026-06-28 02:32:48 · 21m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.