Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qKRX3-G6Pex-vn9Hk-YTVTN-i84VH | 14/21/2 | 70.1 | 0.68 | 2026-07-06 17:32:09 · 37m 25s | |
| CSGO-7GWvS-SCSD8-JwppN-TqidQ-nbRuK | 23/4/5 | 147.3 | 2.40 | 2026-06-28 22:44:53 · 21m 58s | |
| CSGO-ZL6mm-v4rE4-3KK5D-8ervF-zbZYO | 27/15/9 | 137.4 | 1.87 | 2026-06-25 04:54:46 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.