Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4xj2n-uzzGP-DZeMz-eWRkb-FkBAA | 17/19/8 | 62.2 | 1.00 | 2026-07-03 04:38:59 · 45m 46s | |
| CSGO-SsBNp-Rj8Vf-9MGzY-a6Ytr-uhJaA | 18/17/6 | 75.5 | 1.21 | 2026-06-28 14:26:40 · 39m 33s | |
| CSGO-y6LUY-r2wMt-mOcWo-Gyew4-dfVvD | 10/15/9 | 51.6 | 0.86 | 2026-06-21 18:45:19 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.