Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aT7f8-b9SWw-M8cMJ-YyiQ9-HycBN | 23/17/4 | 97.3 | 1.42 | 2026-07-02 19:21:44 · 40m 4s | |
| CSGO-FrqRV-SUOau-FBDoy-fmqX5-xq2AC | 13/11/4 | 74.1 | 1.11 | 2026-07-02 17:30:37 · 33m 54s | |
| CSGO-5h99G-etopU-Bujuf-syG57-TLJzN | 22/13/4 | 99.1 | 1.58 | 2026-07-01 23:32:49 · 34m 3s | |
| CSGO-m8BCN-7zC8k-hS8a7-6aYut-jDWPA | 16/17/2 | 85.3 | 1.02 | 2026-06-21 22:28:23 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.