Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i5CLF-TrDqi-TYKdf-sKmZ4-LB6iL | 25/15/8 | 116.4 | 1.69 | 2026-07-03 19:00:09 · 37m 55s | |
| CSGO-9CDy6-7NjCS-iRHtM-e5oTu-JNCEB | 13/16/8 | 70.2 | 0.89 | 2026-06-18 19:34:52 · 42m 45s | |
| CSGO-yYq3Y-QiSMO-W5RFf-xHydU-N7GrL | 22/15/5 | 111.1 | 1.54 | 2026-06-16 19:58:19 · 32m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.