Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yZTnG-T8jG9-4WDjc-YaxV8-LdNEL | 16/16/2 | 68.1 | 1.03 | 2026-06-25 19:57:18 · 33m 32s | |
| CSGO-dC9ay-eoRs8-vtncz-OwjHb-sjTOG | 11/15/3 | 56.5 | 0.84 | 2026-06-25 19:16:02 · 32m 59s | |
| CSGO-aS4iP-R4pu5-cai7s-ySbDV-y68CH | 4/13/2 | 47.6 | 0.19 | 2026-06-15 14:33:22 · 18m 34s | |
| CSGO-QMvok-Ji67E-wAYYr-jex9s-rr74E | 5/17/2 | 49.7 | 0.21 | 2026-06-09 16:18:02 · 26m 43s | |
| CSGO-wa54p-voOv2-sppYu-mbBPy-sLqRP | 9/13/2 | 55.0 | 0.82 | 2026-06-09 14:30:18 · 27m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.