Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jcMZO-8Lein-y2nTJ-pTsce-55vTC | 5/5/0 | 65.7 | 0.93 | 2026-06-26 19:04:03 · 12m 57s | |
| CSGO-JG7jJ-LjZS9-hGwty-H8oz9-aKbtH | 23/12/3 | 110.9 | 1.83 | 2026-06-14 21:24:48 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.