Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fjhzy-YHwXC-NR4xU-SF8mF-woHGG | 15/14/0 | 81.7 | 0.99 | 2026-07-03 18:51:55 · 27m 40s | |
| CSGO-McKR8-M8BuO-XihPJ-UsXWc-cts4N | 23/21/5 | 72.9 | 1.11 | 2026-07-01 16:47:46 · 51m 33s | |
| CSGO-EbUZ2-mOaNL-LvFsK-PTDj8-xo8vO | 18/18/9 | 98.4 | 1.22 | 2026-06-26 23:11:48 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.