Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QnBwb-URXRH-zH9RO-ex3Dm-7iEBM | 7/17/3 | 49.6 | 0.46 | 2026-07-02 20:02:09 · 26m 47s | |
| CSGO-F7V6h-Aq28v-nhtEU-8VMDv-EWtrD | 16/19/5 | 72.0 | 0.89 | 2026-06-30 20:19:22 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.