Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MrSPF-NB5j2-A2DfW-sx6XO-6wJoD | 21/13/5 | 97.7 | 1.51 | 2026-07-03 20:25:15 · 36m 3s | |
| CSGO-hLkza-N2mrp-NHAG9-XmU7o-TDERE | 10/17/6 | 65.9 | 0.93 | 2026-07-03 19:40:36 · 27m 32s | |
| CSGO-ts82J-qxwkb-KOUAe-uUcVT-u7GaA | 8/15/1 | 43.9 | 0.50 | 2026-06-19 21:28:19 · 31m 24s | |
| CSGO-6J5Gu-YRiES-oEGyb-zsAyP-377GJ | 9/18/7 | 65.2 | 0.67 | 2026-06-19 20:11:21 · 36m 19s | |
| CSGO-9PU8H-MrsqV-n6zij-PCqJU-evbxJ | 15/18/11 | 75.6 | 1.07 | 2026-06-19 19:18:04 · 36m 0s | |
| CSGO-uAWnw-UXsbj-brnaG-H4fp7-LpphH | 6/15/2 | 47.8 | 0.42 | 2026-06-19 18:45:52 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.