Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hrMtG-keY2Z-89MLk-j4y5B-bp8eD | 4/18/4 | 34.6 | 0.25 | 2026-06-28 20:25:25 · 33m 32s | |
| CSGO-eJ6ye-HFYKe-3JOdA-Y4PwN-W8diK | 5/17/2 | 28.1 | 0.32 | 2026-06-27 16:51:57 · 27m 50s | |
| CSGO-OcUCs-OhXVB-XLJJA-Wx3UJ-LdcNE | 2/16/3 | 23.9 | -0.04 | 2026-06-27 15:23:45 · 22m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.