Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dMSDH-tG5Nx-kj5LC-UM7rV-7vDuA | 11/18/7 | 58.0 | 0.79 | 2026-07-04 18:20:51 · 37m 0s | |
| CSGO-PNA84-XjDZ5-Yze4f-5sfMP-ObCRE | 15/14/5 | 79.3 | 1.23 | 2026-07-04 17:41:54 · 33m 23s | |
| CSGO-JrSTm-wy5ds-CnUFp-6dATd-84fGH | 10/16/3 | 49.4 | 0.76 | 2026-07-03 10:27:44 · 35m 39s | |
| CSGO-mMNmT-PPa2N-mfyeh-rdDkN-L8urD | 9/14/5 | 73.7 | 0.84 | 2026-06-20 19:32:00 · 29m 43s | |
| CSGO-s394z-C9LPs-96UAM-QTtGw-FWzfF | 12/17/5 | 64.5 | 0.88 | 2026-06-13 14:00:14 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.