Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sa9Br-SvPM6-pRk28-VKXvq-AhnEM | 7/5/1 | 67.4 | 1.12 | 2026-07-07 15:47:57 · 8m 40s | |
| CSGO-R25KA-4rsSR-SsLoD-LoPwh-DFAkE | 11/16/6 | 59.0 | 0.89 | 2026-07-03 18:35:47 · 36m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.