Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Se296-vuFfF-jkhrN-er4n9-MLSKF | 21/24/6 | 73.1 | 0.93 | 2026-07-04 17:17:07 · 46m 48s | |
| CSGO-dqCAQ-67V3o-CJYQP-MZNvG-t9XDJ | 9/13/3 | 65.9 | 0.94 | 2026-06-11 16:24:09 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.