Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nHSpS-VWe2y-tu7Gk-C6TEK-zwJoD | 6/17/8 | 41.2 | 0.54 | 2026-06-28 20:30:30 · 33m 36s | |
| CSGO-P32HP-fKPoQ-ORZAb-zPW6F-wwqVQ | 10/18/7 | 60.8 | 0.70 | 2026-06-15 21:52:20 · 49m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.