Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZuAe-h886U-XADoq-SBzhZ-568CH | 15/8/2 | 85.7 | 1.46 | 2026-07-04 21:48:11 · 27m 17s | |
| CSGO-YReNh-wwk9A-cON7D-om2Co-us68F | 15/9/2 | 75.0 | 1.28 | 2026-07-04 21:16:35 · 28m 13s | |
| CSGO-BkZLx-ifEzV-b5MxY-WAz5O-hmheC | 15/8/5 | 109.1 | 1.66 | 2026-07-04 18:42:34 · 18m 51s | |
| CSGO-FRAfr-E8xGU-VvuUv-DywpC-vT88F | 21/19/6 | 70.2 | 1.13 | 2026-07-02 17:17:12 · 49m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.