Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zv9uA-Q8xx6-4AG4j-T7F8s-FsFiJ | 16/16/2 | 79.3 | 1.07 | 2026-07-02 22:14:51 · 24m 58s | |
| CSGO-DaxyT-kDCq5-mAhyb-k7CjJ-R8diK | 21/15/5 | 96.5 | 1.36 | 2026-06-29 21:20:04 · 42m 38s | |
| CSGO-QNwrR-x3Uv5-AsZLv-9MFEj-AZQhG | 14/12/3 | 77.3 | 1.21 | 2026-06-28 11:37:35 · 25m 24s | |
| CSGO-t7XSL-knf4j-WNTrm-2HnkU-u7GaA | 22/10/4 | 120.3 | 1.84 | 2026-06-26 18:14:39 · 26m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.