Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cdhT9-tbe7T-ShVfG-o4bHS-TvDBM | 11/16/9 | 73.7 | 0.89 | 2026-07-05 13:06:20 · 38m 40s | |
| CSGO-BJYJj-kcGD3-T5fZS-4RLAe-hOGSQ | 29/11/5 | 147.2 | 2.06 | 2026-07-04 16:36:46 · 31m 32s | |
| CSGO-ATDjP-MhWZS-HuP4a-TrRG5-kAXHK | 6/3/5 | 87.4 | 1.66 | 2026-06-25 19:13:22 · 10m 3s | |
| CSGO-LLJra-RMu8p-94cHS-4JR8U-fbh4D | 20/15/2 | 79.1 | 1.25 | 2026-06-21 13:39:03 · 32m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.