Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2jmqU-DrB3W-7f6nQ-ucmR4-8LhWA | 8/8/3 | 50.3 | 0.95 | 2026-07-01 21:51:44 · 22m 12s | |
| CSGO-4pPL7-7XNbh-dafQ8-6QiJP-EJyXD | 22/17/9 | 112.9 | 1.50 | 2026-06-27 14:36:53 · 33m 0s | |
| CSGO-fKyYr-Q6tYQ-6nU5k-xM7Re-cP5mA | 11/10/6 | 70.7 | 1.12 | 2026-06-27 12:46:34 · 29m 38s | |
| CSGO-kJoFG-VVftL-XUVtx-zPb9f-aYK9P | 19/8/6 | 101.8 | 1.70 | 2026-06-20 16:05:43 · 31m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.