Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nsVKA-rPCKN-4G3KV-EnOXE-kosSJ | 12/17/4 | 52.9 | 0.81 | 2026-06-29 00:29:13 · 39m 38s | |
| CSGO-3Q7Pk-ZTLG8-sbe8R-YHYAu-uMOcF | 16/13/3 | 67.5 | 1.17 | 2026-06-26 00:35:48 · 34m 54s | |
| CSGO-WHt6Z-EymrF-K9x7A-bq6pc-vEkwG | 13/14/4 | 52.5 | 0.92 | 2026-06-25 17:38:32 · 39m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.