Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3MDwW-Yv3oZ-xc2X9-qEyMy-8pVoN | 12/17/5 | 63.6 | 0.85 | 2026-07-05 21:03:10 · 37m 51s | |
| CSGO-q9J5r-h3SZQ-oiHST-DcQT4-C2WPA | 6/12/1 | 36.2 | 0.37 | 2026-07-03 01:58:48 · 28m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.