Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrWjQ-HAqOZ-zjvPk-HQOym-6NsKG | 10/12/11 | 74.6 | 1.05 | 2026-07-02 18:22:58 · 35m 8s | |
| CSGO-cFUBM-jLqAO-x9bq9-ecnyL-hbRuK | 11/16/5 | 70.5 | 0.84 | 2026-07-02 09:37:26 · 30m 3s | |
| CSGO-v95Mr-KROfE-mTL3j-Wxjdx-zqrqK | 16/3/6 | 115.6 | 2.03 | 2026-07-01 19:25:32 · 22m 19s | |
| CSGO-KcEjV-fkWb5-DPDc4-KHCQo-SD8aC | 22/19/6 | 81.7 | 1.22 | 2026-06-16 13:17:22 · 60m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.