Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VXPbd-HxAHf-WGJeD-v7PBw-KCBcO | 23/19/3 | 106.0 | 1.38 | 2026-07-03 23:52:13 · 34m 21s | |
| CSGO-mGeZp-XGxxc-JakQQ-qmh2w-hCyDK | 22/13/3 | 97.4 | 1.52 | 2026-07-03 23:15:39 · 33m 43s | |
| CSGO-ZjGs8-JweFk-SPNii-KG7sm-iNBYN | 20/13/8 | 115.2 | 1.62 | 2026-07-03 22:06:44 · 29m 56s | |
| CSGO-KvSsR-RDG2M-6jXzr-dmFLT-nwAAA | 13/7/1 | 90.1 | 1.41 | 2026-06-17 17:19:39 · 19m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.