Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-khOkE-3HDWU-5tbNC-j4Kaw-RWjXM | 11/19/5 | 58.4 | 0.62 | 2026-06-28 15:19:37 · 40m 2s | |
| CSGO-mvN5p-YExy2-d4YnW-zojoi-ZYsFF | 15/14/7 | 67.5 | 1.12 | 2026-06-28 13:54:42 · 33m 49s | |
| CSGO-dz3Sd-c8x95-a2STk-FEERW-XvmHB | 13/18/8 | 66.5 | 0.95 | 2026-06-25 12:02:00 · 27m 58s | |
| CSGO-SqYZd-HktPJ-5kr2L-yCVJo-DXykG | 11/15/1 | 54.8 | 0.76 | 2026-06-25 11:28:12 · 30m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.