Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rV5R3-VDKed-WBQ7p-h6qzM-mnnYF | 15/22/4 | 73.5 | 0.85 | 2026-07-04 04:57:57 · 40m 45s | |
| CSGO-iPzT9-yyDnS-oMHz2-N4eYE-KKoJN | 23/21/6 | 91.5 | 1.25 | 2026-07-04 04:11:23 · 43m 39s | |
| CSGO-tnVhq-KSLOe-Dsdpi-vVjn3-kAXHK | 18/10/4 | 91.6 | 1.59 | 2026-07-04 03:39:50 · 27m 43s | |
| CSGO-LGKun-UesDE-evhak-4T7OU-6QaJD | 13/16/2 | 93.8 | 0.94 | 2026-07-04 02:53:54 · 31m 15s | |
| CSGO-GqZFP-Pn6kr-JvAjo-FX4Bh-9YKsE | 12/17/1 | 70.8 | 0.80 | 2026-07-04 02:16:29 · 32m 22s | |
| CSGO-hxwDH-PoCjV-ioLwy-VJbh3-9L9PL | 14/19/3 | 76.9 | 0.83 | 2026-07-02 02:48:23 · 40m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.