Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VYd4H-MDz9e-QUYLO-KdtTF-zT2JE | 11/10/7 | 71.4 | 1.05 | 2026-06-24 20:08:11 · 24m 11s | |
| CSGO-S3jk6-KnpXM-k6HTD-vcJ23-m25qB | 13/16/7 | 71.7 | 0.98 | 2026-06-16 20:21:59 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.