Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4uAiu-cuPXv-SYu5K-kAQr5-9erdA | 14/15/7 | 83.9 | 1.19 | 2026-07-02 20:29:59 · 27m 48s | |
| CSGO-itV6e-T86X6-hhB4p-xD5OO-3S3ED | 12/18/7 | 73.2 | 0.86 | 2026-06-30 12:38:23 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.