Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SEd6Y-yHPxO-CZKNb-SK7vW-v5TCP | 24/8/9 | 115.6 | 2.04 | 2026-06-26 15:52:56 · 28m 22s | |
| CSGO-qyCbW-Eu4xv-Grep6-z33TT-Q62cQ | 11/17/9 | 84.7 | 0.94 | 2026-06-25 20:23:52 · 30m 56s | |
| CSGO-YG34r-hbRLv-8UR7Q-ozPYo-ytqxA | 15/13/5 | 93.2 | 1.20 | 2026-06-24 19:35:55 · 25m 53s | |
| CSGO-v9Ar4-DjiZk-4m4Eq-TvxHG-2dZbD | 15/20/4 | 65.2 | 0.85 | 2026-06-24 19:01:09 · 31m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.