Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DHsQC-Cacxa-fH3eh-8KzpS-yGvjN | 21/12/5 | 94.4 | 1.52 | 2026-06-28 00:31:43 · 31m 22s | |
| CSGO-ESsbV-iMhq9-mzrDL-xm8wG-Yo9aC | 17/19/7 | 79.2 | 1.02 | 2026-06-17 22:29:00 · 41m 25s | |
| CSGO-Wfjc7-n3qnU-6jpzF-XBy5S-MHcVG | 20/13/3 | 104.6 | 1.41 | 2026-06-16 16:45:19 · 35m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.