Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TBpbQ-58zNP-78csv-Wp77y-pM6dK | 11/15/2 | 72.8 | 0.80 | 2026-07-02 21:01:09 · 25m 41s | |
| CSGO-6Hk7r-CpMFd-bU3TO-wtsGm-Eis8O | 15/19/3 | 69.9 | 0.93 | 2026-07-01 18:53:01 · 40m 17s | |
| CSGO-jCfjh-vTWN9-i3uuC-Teex9-PzBND | 22/15/8 | 103.2 | 1.46 | 2026-06-30 21:10:55 · 41m 6s | |
| CSGO-3zBYQ-OKCyn-9BfU3-XrGEK-WTZfE | 23/12/7 | 103.6 | 1.73 | 2026-06-29 16:06:55 · 29m 52s | |
| CSGO-nbph7-HSX44-6SiYY-TCkeP-Ac9eD | 13/20/9 | 70.7 | 0.87 | 2026-06-29 13:02:57 · 36m 53s | |
| CSGO-zDKKK-3VYfm-rj4Qt-RKc6Z-jPocG | 12/16/7 | 76.1 | 0.95 | 2026-06-15 19:12:50 · 31m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.