Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UpJZc-hGivp-UUXRQ-TWF8o-SD8aC | 14/15/4 | 71.7 | 1.03 | 2026-07-05 18:42:10 · 29m 42s | |
| CSGO-3YMSG-FASfd-Kswux-f5pHE-k8tCQ | 16/23/12 | 76.2 | 0.93 | 2026-07-04 17:42:26 · 49m 48s | |
| CSGO-5QWvw-ZpkqS-WDiuT-KbSfw-4L9PL | 11/19/4 | 66.6 | 0.68 | 2026-07-03 17:25:42 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.