Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y7HFX-o6JCw-5ByrU-ESu4f-pXNtQ | 10/15/2 | 56.6 | 0.67 | 2026-07-02 19:01:02 · 30m 13s | |
| CSGO-EKntW-mYrky-LNoBT-jUu2x-bBnUE | 14/13/4 | 77.0 | 1.13 | 2026-06-24 19:55:38 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.