Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QEu4Y-d5PWz-yNiUF-36FzH-vSvPB | 20/12/8 | 104.3 | 1.54 | 2026-07-04 18:03:00 · 34m 53s | |
| CSGO-OF3X9-aA5VS-X3G7s-aoYOD-fcWoN | 13/10/8 | 108.3 | 1.42 | 2026-07-02 14:42:04 · 29m 16s | |
| CSGO-EbpWo-MfPZp-ctidf-rUO5n-QXpRP | 22/22/3 | 70.0 | 1.00 | 2026-06-24 12:39:57 · 50m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.