Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zYBXQ-HwG2A-peXRs-YuyG2-ONCEB | 20/13/6 | 72.7 | 1.34 | 2026-07-01 16:52:59 · 39m 28s | |
| CSGO-AeApM-sknmi-dEjdb-v3Hfi-DFAkE | 28/16/4 | 86.6 | 1.59 | 2026-06-29 16:22:01 · 40m 27s | |
| CSGO-dvbP2-rLWiZ-FbOpw-hDic7-tKkXM | 13/14/5 | 78.5 | 1.00 | 2026-06-25 20:29:52 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.