Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CCMDd-OPdUT-BaMod-5hPmx-4L9PL | 14/11/4 | 76.9 | 1.30 | 2026-07-05 13:43:42 Β· 26m 14s | |
| CSGO-fMebC-SfaTf-mcVVv-ufRT3-LWzfF | 10/16/6 | 87.4 | 0.93 | 2026-06-23 14:51:37 Β· 23m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.