Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s3f5y-tOsKo-TFSJB-Gw7wH-dJxsP | 26/3/5 | 144.7 | 2.59 | 2026-07-05 19:06:33 · 24m 10s | |
| CSGO-eHVnk-5FaAk-ehdHY-L479a-fQ4qB | 20/7/2 | 105.8 | 1.73 | 2026-07-02 20:07:55 · 27m 42s | |
| CSGO-TpEnT-PW7Di-JCxC7-9DPEZ-BZAYN | 18/18/5 | 96.6 | 1.16 | 2026-06-29 11:22:36 · 42m 4s | |
| CSGO-eSZij-qNuOQ-H34FF-aqhXC-Uc8zP | 12/16/8 | 97.3 | 1.01 | 2026-06-28 13:59:02 · 28m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.