Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KWX7N-EMHC7-sH5oJ-MBB3q-yNTWJ | 13/16/0 | 62.8 | 0.70 | 2026-06-30 06:16:15 · 29m 47s | |
| CSGO-JToiY-NwGNE-xqJHO-wQvej-Sjp7C | 17/18/6 | 82.7 | 1.05 | 2026-06-30 05:01:27 · 32m 2s | |
| CSGO-xp7sU-hcBSj-o8Yin-xD9hR-tadyC | 8/15/4 | 63.8 | 0.65 | 2026-06-30 04:24:08 · 31m 2s | |
| CSGO-A5vMk-4OXuT-ECnPB-NrFbU-x62NF | 22/17/4 | 99.6 | 1.36 | 2026-06-28 10:22:44 · 35m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.