Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tb6r9-u45Aq-mb3jP-Kc9xK-6bZYO | 14/14/5 | 98.5 | 1.24 | 2026-07-05 12:48:25 · 24m 6s | |
| CSGO-F49Ts-3yiku-pqHdL-XzXN6-tBCJC | 17/12/3 | 79.9 | 1.22 | 2026-07-04 18:23:25 · 31m 5s | |
| CSGO-ydjB4-Zhv2P-kkitZ-YRmBf-WFPEL | 20/17/5 | 93.7 | 1.27 | 2026-07-03 17:48:15 · 43m 45s | |
| CSGO-5ctZ4-VnMy3-Jtkyu-XH6kY-zFqqK | 25/14/2 | 107.9 | 1.61 | 2026-06-21 09:27:41 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.