Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7eNt-hOeOY-hEmjB-y5JeF-8w9TM | 5/15/1 | 38.1 | 0.23 | 2026-07-02 17:56:38 · 24m 45s | |
| CSGO-KbKt8-6nNAp-WeZdM-xYdZe-w4OJM | 25/21/8 | 88.8 | 1.36 | 2026-06-16 18:33:30 · 46m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.