Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YjyYP-vFJEz-nra9f-cjxAB-nKurD | 16/17/6 | 90.1 | 1.06 | 2026-07-04 08:52:26 · 33m 53s | |
| CSGO-uTNqv-Tnt4J-Sbk6D-QKNUa-jPocG | 19/16/2 | 84.2 | 1.20 | 2026-07-04 08:15:08 · 33m 16s | |
| CSGO-ZRVjc-Rzfv2-odOjA-w9VbH-CKxbE | 14/15/0 | 69.6 | 0.92 | 2026-07-04 07:34:31 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.