Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CDYG2-ZLdUb-GAL6H-85Wwm-iXc3K | 25/21/4 | 85.2 | 1.21 | 2026-06-30 19:47:44 · 55m 7s | |
| CSGO-G4sb7-jLESw-HHAsw-QJxrA-udTnB | 8/18/4 | 52.4 | 0.56 | 2026-06-29 22:36:52 · 39m 21s | |
| CSGO-WUvUU-OscbP-wQCeQ-JmECs-JiRFE | 19/13/5 | 91.2 | 1.53 | 2026-06-29 22:02:51 · 28m 54s | |
| CSGO-nKpRD-es28T-8zF2Y-4BjWj-nOGSQ | 6/13/2 | 38.1 | 0.39 | 2026-06-29 21:26:05 · 26m 11s | |
| CSGO-GRAwf-rPQHM-7i46D-jYyRy-CXFuA | 10/14/2 | 59.7 | 0.69 | 2026-06-29 20:55:49 · 26m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.