Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GHjz6-et9z8-Qvp4F-AnQ6A-feQ3A | 16/13/9 | 58.2 | 1.23 | 2026-07-03 15:51:39 · 27m 20s | |
| CSGO-hhttV-5Letj-D6R3X-PuUPF-NcHLH | 11/8/5 | 89.6 | 1.30 | 2026-06-25 17:06:30 · 22m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.